Malta Global Game Jam 2018

The Global Game Jam is a creative event where you team up with other people to make a playable game in 48 hours. On the 26th to 28th of January this year, jammers will be making games in more than 295 sites in 60 countries!

The Malta chapter of the Global Game Jam will take place at the Institute of Digital Games, University of Malta.

Our guests this year are:

Mike Cook - Research Associate in Goldsmiths’ Department of Computing Emily Short - Games Writer - Galatea, Sunless Sea, Fallen London

Maciej Binkowski - Lead Game Designer - Dying Light

   Registration is 30 euro and places are strictly limited.

Program

Thursday, Jan 25th

  • 20:00 – 01:00 Pre-Jam gathering and drinks at Hole in the Wall, Sliema (all welcome!)

Friday, Jan 26th

Institute of Digital Games, University of Malta, Msida

  • 14:30 – 20:00 Check in and Opening Event
  • 15:00 – 15:10 Welcome and Introduction
  • 15:10 – 15:40 Keynote: Mike Cook - Make Your Game Jam Smarter, Healthier And Weirder With Procedural Generation
  • 15:40 – 16:10 Keynote: Emily Short - Matching Story and Mechanics
  • 16:10 – 16:25 BREAK (15 minutes for informal discussion)
  • 16:25 – 16:55 Keynote: Matt Binkowski - How we balanced Dying Light and how I fucked it up
  • 16:55 – 17:30 Informal discussion with all 3 speakers
  • 17:30 – 18:00 Jam starts with the GGJ keynote and announcement of theme
  • 18:00 – 19:00 Pitches and group forming

Saturday, Jan 27th

Institute of Digital Games, University of Malta, Msida

  • 11:00 Deadline to create user profile and game page
  • 15:00 - 17:00 Expert panel: have a short pitch ready for them!

Sunday, Jan 28th

Institute of Digital Games, University of Malta, Msida

  • 17:00 Game submission deadline
  • 17:30 Arcade mode! Showcase your game and play the others!
  • 19:30 Vote for your favorite game
  • 20:00 "You wrote a game.....now what?" IDGA Malta
  • 20:10 State of the Industry Update - Prof. Gordon Calleja
  • 20:15 Announcement of Popular Vote Winner
Special Guests
Mike Cook <em> –  Keynote</em>
Mike Cook  –  Keynote

Mike is a Research Associate in Goldsmiths’ Department of Computing and is researching ways in which software can design meaningful, intelligent and enjoyable games completely autonomously. He has designed a system called ANGELINA which is basically an AI that makes games. He also writes The Saturday Paper, a summary of an academic games paper for a developer audience.

Emily Short <em> –  Keynote </em>
Emily Short  –  Keynote

Emily Short is an interactive fiction (IF) writer, perhaps best known for her debut game Galatea, and her use of psychologically complex NPCs. Her IF has won numerous XYZZY Awards (the Academy Awards of Interactive Fiction) including Best Individual, Best NPCs, Best Game amongst many more. She has also written for FailBetter Games’s Sunless Sea and Fallen London.Currently, she is working on Where the Water Tastes Like Wine a forthcoming game from Dim Bulb Games that describes itself as a “bleak American folktale.”

Maciej Binkowski <em> –  Keynote </em>
Maciej Binkowski  –  Keynote

Maciej Binkowski is Lead Game Designer of Techland's Dying Light, open world FPS horror action-adventure video game published by Warner Bros. Dying Light has won a number of awards including Most Valuable Game Award by Official Xbox Magazine, Best of E3 2013 Award by DvLZGaME, and E3 '13 Editor's Choice Award by Polygon.

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Institute of Digital Games

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